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Project structure

A project contains editable source data and generated output. Keep source data under version control and treat build output as reproducible.

AreaPurpose
project/Project resource files and settings.
assets/Imported images, sprites, audio and other source assets.
*.gbasresJSON resource documents consumed by the editor and resource builder.
build/Generated/intermediate build data and compiled output.
ROM outputThe final .gba file produced by the configured toolchain.

Resource files carry a resource type and IDs used by other resources. Rename or delete resources through the editor when possible so references and generated data remain consistent.

Do not edit generated headers, generated C++ or intermediate build files as a normal workflow. If a generated artifact is wrong, fix the source resource or the builder input and rebuild.