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Contributing

Engine changes​

Install the monorepo dependencies, run the main and renderer builds, then run the focused tests and the generated-template verification before opening a change. Keep generated fixtures and logs that explain a compiler or runtime change.

Every event change must update the shared catalog, editor registration, compiler registry, emitted command, generated runtime handler, tests and reference/events.md. Keep current event contracts on schema version 1. Verify the event catalog, generated ABI and runtime behavior together.

Site changes​

Edit the source files under docs/, i18n/, static/ and the site navigation files directly. Keep English as the source documentation, keep images under static/img, use stable sidebar IDs and run npm run typecheck plus npm run build in gba-studio-site. Start the local site from its source code to review changes before publishing. Do not mix maintainer instructions into the end-user installation tutorial.

Terminology​

  • scene: a composed game space with layers and actors.
  • resource: an editable project object such as a sprite, palette, sound or scene.
  • event: a serializable command in a script.
  • payload: the arguments carried by an event.
  • handle: a named graph connection such as next, then or else.
  • Butano: the C++ GBA engine/toolchain used by the generated project.