Camera and fades
Move the camera
Pan Camera and Camera: Move To take X and Y destinations. Choose pixels or tiles independently for each axis; one tile is 16 pixels. Animated movement blocks its script until the movement completes. Speed ranges from 0.0625 to 16. Use the event's instant/animated setting to choose between repositioning and movement.
The editor limits camera movement events in Logo and Point Click contexts. Use the selected scene's event picker to see valid actions.
Follow an actor
Camera: Follow Actor selects the player, Self or an actor in the current scene. Configure X/Y axis locks, dead-zone width/height, scene clamping and the event's persistence option. Its preview shows how the camera's tracked region relates to the target. Use Stop Camera Follow to end following explicitly.
Following normally belongs to the current scene. Enable persistence only when following should continue through a scene transition, and verify that the target is valid in the destination. When a preview is nested in another preview event, hovering or focusing the child gives its preview priority; the parent preview returns when that interaction ends.
Shake and fades
Camera: Shake takes 1-120 frames and amplitude 1-16. Fade Options chooses the fade color; Fade In and Fade Out use speed 1-6 and block until complete. A fade changes screen visibility, not the actor's world position.
See Scenes and layers, Event reference and Emulator testing.